The revised skill system is still recognizable from earlier games and is still a strong point. Statistics use customized CPRG nomenclature, with attributes of might and magic replacing the traditional strength or intelligence. The void continues during character creation, but when the voice acting does kick in, it's uninspired when compared to the delightful emanations from titles such as Wizardry 8 or even Might & Magic VIII. Unlike previous titles in the series, the menu screen is noticeable for its complete and total lack of sound. While the design decision is obviously intentional, it hints more at a rushed product than anything else, which seems to be the case with Might & Magic IX, although the game certainly has moments of inspiration. Unfortunately, instead of scenes of grandeur with massive armies clashing, glistening palaces of gold, or the visage of a magnificent banquet, the narrative is accompanied by nothing more than a series of relatively crude drawings on a tapestry, illustrated by torchlight. And now it's time once again for your party of adventurers to shape the future of the land. The kingdom of Erathia has had a long and storied history, seen the rise and fall of many empires, and suffered more than its share of troubles. After Might & Magic IX loads, a hackneyed voice narrates a background story much like one heard a hundred times before.
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